"Unreal times" are here!
As a VFX house, we will be using Epic Games' real-time solution UNREAL ENGINE in the future. Compared to a traditional, stringent VFX pipeline, this gives us the flexibility to react quickly to customization and change requests at any time.
VP versus traditional vfx pipeline

We overcome all boundaries of weather, location and time and can get from one location to the next in the shortest possible time, with stable lighting and weather conditions or even at locations, which are not reachable for someone like foreign planets and worlds.


But we also do use Unreal Engine in PreProduction. This allows us to create shooting stages and schedules together with our clients in real time.
Sven Esch participated in Epic Games' summer Fellowship for virtual production in 2021. As an Unreal Instructor, he also is one contact person for VP training sessions for germanys Unreal Engine PREMIER Authorized Training Center Incas Training in Krefeld.



