While visual effects often took place as part of the film finish or as practical miniatures in the 80s and 90s, they experienced a wave of digitization at the turn of the millennium. But the graphics capabilities were not yet up to snuff, often resulting in a very synthetic look.
Today, people have rowed back a bit and are working with both traditional and current or forward-looking methods.
3D models are no longer created from scratch, but are often based on 3D scans or "kitbash sets." Similarly, while many objects such as vehicles are still animated "by hand," digital characters are either fully or partially driven by motion-capture data.
However, visual effects are also used in supposedly effects-less productions, e.g. for retouching, de-aging & digital make-up as well as for set extensions.
Our pipeline includes leading software solutions from Autodesk Maya, Foundry Nuke, Epic Games Unreal Engine, Adobe Substance as well as the classic Adobe applications (After Effects, Photoshop, Illustrator, Premiere) and various plug-ins and useful extensions.